GAME URBANISM

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Game Urbanism deals with the culture of spatial planning. Hans Venhuizen advances a broad understanding of culture that encompasses cultural history, heritage, architecture and art, as well as the culture of the current residents of a region and the idiosyncrasy of a place. In his search for a more specific identity for cities and areas, Venhuizen links the worlds of culture and space to each other in different ways. In this, his focus is always on the culture of spatial planning itself, and the game is his most important instrument. The relation between playfulness and seriousness is a key feature in all of Venhuizen's projects. The game is capable of involving participants in an assignment on an equal basis. Moreover, it simplifies complex situations, reveals the wishes and interests of those involved, and provides pleasure in uncertain processes of change



With case studies, context, methods and reflection, this book shows a fundamentally different way of looking at how we deal with space, one in which culture assumes a natural and decisive role.



Order:
Game Urbanism (ENG, € 26,00)




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Text/authors

Hans Venhuizen, Charles Landry, Francien van Westrenen


Graphic design

Janna and Hilde Meeus with Wigger Bierma .. 224 pp. .. 24 x 17 cm .. sewn paperback .. Dutch + English ..


English edition

isbn: 978-90-78088-46-2; NUR 648, 758 .. € 26,00


supported by

Stimuleringsfonds voor Architectuur, Hgis, Fonds BKVB


valiz

book and cultural projects